Culture Case Study: Insomniac Games

 

Case Studies - Great Place to Work - June 28, 2016

Culture Case Study: Insomniac Games

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Transparency and Trust Turn Employees into Brand Advocates as a Small Company Grows Up

When Insomniac Games increased its headcount by 150% over a 2-year period, leaders kept an open dialogue with employees to help keep them engaged with their work. Employees not only stuck around – they helped grow the team towards results that have been nothing short of "explosive."

 

 

Insomniac Games Culture Case Study Culture Case Study: Insomniac Games

Download the Insomniac Games "Culture Case Study" to learn more about how this recognized Best Workplace sustained its transparent, trust-based culture during a time of significant growth, and some of the business outcomes they've seen as a result including:

  • 79% increase in knowledge sharing
  • 32% drop in benefit costs to the company
  • 53% increase in employee referrals

The Value of "Sharing Everything" with Employees

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Insomniac Games' leaders Carrie Dieterle and Ryan Schneider share how the gaming company has built a trust-based, transparent culture—and the positive results they have seen.

An Employer of Choice

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Chief Brand Officer Ryan Schneider discusses the value Insomniac Games has found in using the Great Place to Work® Trust Index© Employee Survey, and in being named to the Best Workplaces lists that Great Place to Work produces in partnership with Fortune Magazine.

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